Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
(Red bar in the right corner is the healthbar, Green tent is a healthpack, brown capsule is an ammo pickup for one of the weapons) Godot-FPS-Template Godot 3.5 FPS template with precipitant health and ...